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Design & Creative direction
Helping vision survive contact with a factory floor, a budget, and a real audience.
A collection can look perfect on the mood board and still fall apart the moment it meets a production line. That's rarely a creative failure. More often it's what happens when design decisions get made in a room without anyone who understands construction, cost, or how long things actually take to make.
I sit across both sides of that conversation. On one end, that means shaping collections and campaigns with a working knowledge of what a factory can realistically produce, so a strong idea doesn't get watered down between concept and sample. On the other, it means directing creative work that still connects with the people it's meant for, not just internally admired.
If you're starting from an idea that hasn't been tested against reality yet, the priority is proving it's buildable before a single sample gets cut. If you're already established and the work still looks fine on paper but has stopped landing the way it used to, the priority is working out why, which usually has more to do with drift than any single bad decision. Send over what you're working on, and we'll spend the first conversation figuring out whether the issue is the idea itself, how it's being executed, or something sitting in the gap between the two.

